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SCIV's protagonist indeed is Simon Belmont, but the last Castlevania released before Symphony Of The Night was Castlevania Dracula X, in 1995. Wait, Richter Belmont? Who's this guy?! Last time I checked, Super Castlevania IV's protagonist was the one and only Simon Belmont! - You are half-right, 90's gamer. SotN was the first Castlevania not to focus exclusively on the holders of the holy Vampire Killer whip, following the wacky adventures of Dracula's own half-vampire son Alucard in his mission to avenge his human mother's death under the hands of his blood-sucking dad after a millenia-long sleep (he was last seen in Castlevania III at the time) while the young, spunky, energetic and familiar-wielding Maria Renard looks for her missing brother-in-law Richter Belmont, which defeated Drac while rescuing some maidens along the way in the series' previous game but mysteriously vanished after that. Actually, scratch that whole Belmont thing.
Castlevania rondo of blood iso english series#
Syphony Of The Night massively changed many elements and aspects of the series for the better, adding a level of complexity rarely seen before or after to the Belmont family's eternal struggle against Dracula and his dark forces. In the 16-bit era, SEGA fanatics got the Bram Stoker's Dracula-inspired Vampire Killer/Castlevania Bloodlines/Castlevania: The New Generation while Nintendo lovers got Akumajou Dracula/Super Castlevania IV (which is actually a massively-expanded remake of the original FDS/NES Castlevania, as the japanese title implies), which neatly followed the series' traditions while adding some new stuff here and there, but everything changed when the 32-bit era came along, with Akumajou Dracula X: Nocturne Of The Moonlight/Castlevania: Symphony Of The Night's release.
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At least it received some slight upgrades and touch-ups in the transition, but the JP version is still worth playing for the fantastic soundtrack and awesome graphical effects alone). Riding on the popularity of action-RPGs in mid-to-late 80's Japan and evolving the concepts first presented in the MSX2 Vampire Killer, Konami released the universally-despised Dracula: Noroi no Fuuin/Castlevania II: Simon's Quest for the Famicom Disk System in 1987 (it took one year to release the western version this time because of the game's bigger focus on dialogue and the need to downgrade the game's sound and save function so it could run on a standard NES), with the franchise coming back to it's roots (whoa, already?!) after the FDS died with 1989's Akumajou Densetsu (Legend Of The Demonic Castle)/Castlevania III: Dracula's Curse (which once again was released much earlier than the American version due to the japanese cart's use of Konami's awesome VRC6 mapper chip, which is sadly incompatible with western NESes due to Nintendo's imperialistic policies at the time.
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Born in Nintendo's Famicom Disk System peripheral (a floppy disk/diskette drive for the japanese NES) in 1986 as a rather standard action-platformer with (in?)famously stiff gameplay, the original Akumajou Dracula was a surprise hit, receiving ports for the MSX2 OS (under the name of Vampire Killer), arcades (under the name of Haunted Castle) and finally a cartridge conversion (which was re-released much later in Japan with selectable difficulty levels) for the western NES, whose success made the Castlevania name stick to the franchise like industrial glue, at least in non-asian territories. Castlevania - Rondo of Blood (english translation) Review by: pollution_skunk - 10/10 HOT RICHTER-ON-MAIDEN ACTION! If there is one videogame franchise that transitioned perfectly between different eras and hardware while successfully mixing things up considerably between each installment, it's Konami's classic Castlevania/Akumajou Dracula (Dracula's Demonic Castle) series.
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